/*
 * Copyright (C) 2005 - 2013 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008 - 2013 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2010 - 2013 ProjectSkyfire <http://www.projectskyfire.org/>
 *
 * Copyright (C) 2011 - 2013 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#ifndef TRANSPORTS_H
#define TRANSPORTS_H

#include "GameObject.h"

#include <map>
#include <set>
#include <string>

class Transport: public GameObject
{
public:
    Transport (uint32 period, uint32 script);
    ~Transport ();

    bool Create (uint32 guidlow, uint32 entry, uint32 mapid, float x, float y, float z, float ang, uint32 animprogress, uint32 dynflags);
    bool GenerateWaypoints (uint32 pathid, std::set<uint32> &mapids);
    void Update (uint32 p_time);
    bool AddPassenger (Player* passenger);
    bool RemovePassenger (Player* passenger);

    void RemovePassenger (Creature* passenger)
    {
        m_NPCPassengerSet.erase(passenger);
    }

    typedef std::set<Player*> PlayerSet;
    PlayerSet const& GetPassengers () const
    {
        return m_passengers;
    }

    typedef std::set<Creature*> CreatureSet;
    CreatureSet m_NPCPassengerSet;
    Creature* AddNPCPassenger (uint32 tguid, uint32 entry, float x, float y, float z, float o, uint32 anim = 0);
    Creature* AddNPCPassengerInInstance (uint32 entry, float x, float y, float z, float o, uint32 anim = 0);
    void UpdatePosition (MovementInfo *mi);
    void UpdateNPCPositions ();
    void BuildStartMovePacket (Map const *targetMap);
    void BuildStopMovePacket (Map const *targetMap);
    uint32 GetScriptId () const
    {
        return ScriptId;
    }
private:
    struct WayPoint
    {
        WayPoint () :
                mapid(0), x(0), y(0), z(0), teleport(false), id(0)
        {
        }
        WayPoint (uint32 _mapid, float _x, float _y, float _z, bool _teleport, uint32 _id = 0, uint32 _arrivalEventID = 0, uint32 _departureEventID = 0) :
                mapid(_mapid), x(_x), y(_y), z(_z), teleport(_teleport), id(_id), arrivalEventID(_arrivalEventID), departureEventID(_departureEventID)
        {
        }
        uint32 mapid;
        float x;
        float y;
        float z;
        bool teleport;
        uint32 id;
        uint32 arrivalEventID;
        uint32 departureEventID;
    };

    typedef std::map<uint32, WayPoint> WayPointMap;

    WayPointMap::const_iterator m_curr;
    WayPointMap::const_iterator m_next;
    uint32 m_pathTime;
    uint32 m_timer;

    PlayerSet m_passengers;

    uint32 currenttguid;
    uint32 m_period;
    uint32 ScriptId;
public:
    WayPointMap m_WayPoints;
    uint32 m_nextNodeTime;

private:
    void TeleportTransport (uint32 newMapid, float x, float y, float z);
    void UpdateForMap (Map const* map);
    void DoEventIfAny (WayPointMap::value_type const& node, bool departure);
    WayPointMap::const_iterator GetNextWayPoint ();
};
#endif
